Notice: Undefined offset: 3 in /home/Kilandor/web/wiki.rtdgaming.com/public_html/extensions/TreeAndMenu/TreeAndMenu.php on line 214
Trinket - RTDWiki

Trinket

From RTDWiki

Jump to: navigation, search
Miscitemspage.png

Contents

Overview

Trinkets have random bonuses such as increased mining chance, better luck on rolling, attack speed increase, and more.

  • Only 1 active trinket can be equipped
  • Players can hold up to 30 trinkets.

See your trinkets by visiting the stats page

Usage

In chat type: trinkets to bring up the trinkets menu
Shiny

Shiny

Note: There is a 30s cool down in between changing equipped trinkets

Trinket Shop

Item Cost
Rarity 01.png
Trinket
500 Credits
Transmute.png
Reroll Variant
300 Credits
Crafting anvil.png
Smelt Trinkets
2 Trinkets
Trinket upgrade.png
Upgrade Trinket
Tier Dependant


Alert.png
Common Misconception:
Player's cannot buy a specific trinket through the shop but instead a random one is obtained upon purchase.


Trinket Rerolling Trinket Rerolling

This gives you a chance to get a better variant on your trinket but it does not guarantee it.
In fact you can get the same variant or worse. Obtaining a desirable variant is the luck of the draw.

Trinket Rerolling Trinket Smelting

Allows you to combine two trinkets to produce a new trinket.
When smelting the first trinket selected will not have a chance of being produced.


Upgrade Trinket Trinket Upgrading

Allows you to upgrade trinkets. Cost based on trinket rarity and trinket tier.

Trinket Rarity Low → Medium Medium → High High → Maximum
Rarity 01.png Common 1,000 3,000 7,000
Rarity 02.png Uncommon 1,500 3,500 8,500
Rarity 03.png Rare 2,000 4,000 9,000
Rarity 04.png Unusual 2,500 5,000 10,000

Rarity

Trinket Rarity Drop Rate
Rarity 01.png Common 50%
Rarity 02.png Uncommon 30%
Rarity 03.png Rare 15%
Rarity 04.png Unusual 5%
Variant Drop Rate
Low 56%
Medium 30%
High 12%
Maximum 2%

Trinkets

Click on the trinket name for detailed stats.

Trinket Name Abilities Stats Rarity
Rarity: Common Lady Luck Increases chances to roll good rolls, time reduction per point and unusual rolls. Bonus dependent Common
Rarity: Common Dice Miner Increases chances to mine dice Bonus dependent Common
Rarity: Common Party Time Increases chances of presents. On kill, enemy corpses erupt in showers of confetti and balloons Bonus dependent Common
Rarity: Uncommon Elemental Melee Comes in 4 flavors: Jarate, Bleed, Fire, Stun Chance of inflicting status effect Uncommon
Rarity: Uncommon Scary Taunt Scares nearby enemies when taunting Bonus dependent Uncommon
Rarity: Uncommon Elemental Resistance Provides 2s of immunity against any elemental effect Bonus dependent Uncommon
Rarity: Rare Explosive Death Explosive damage on death Bonus dependent Rare
Rarity: Rare Hasty Charge Increases recharge meter Bonus dependent Rare
Rarity: Rare Quick Strike Increased attack speed Bonus dependent Rare
Rarity: Rare Vertigo Allows player to reach higher places on double-jump. Bonus dependent Rare
Rarity: Unusual Heavy Hitter Increases amount of damage dealt (only active when on BLU team) Bonus dependent Unusual
Rarity: Unusual Super Jump Increases jumping velocities on double jump Bonus dependent. Unusual
Rarity: Unusual The Bloodthirster Adds health percentage on kill Bonus dependent. Unusual


Rarity: Common Lady Luck

Increases the chances for a good roll, time reduction per point and unusual rolls.

Tier Low Medium High Maximum
Increased Chance +2% +5% +8% +10%
Time reduction 1s 2s 3s 4s
Unusual Bonus Chance +1% +2% +3% +4%


Rarity: Common Dice Miner

Increases the chances of mining a dice. When a dice is successfully mined the trinket also overheals the player.
Note: Health buff decays and will not overheal more than 200% of player's max health

Tier Low Medium High Maximum
Mining Chance +2% +5% +8% +10%
Health Buff +40% +60% +80% +100%


Rarity: Common Party Time

Increases chances for presents. On kill, enemy corpses erupt in showers of confetti and balloons.
Please refer to Presents for the detailed formula.

Tier Low Medium High Maximum
Stats +5% +10% +15% +20%


Rarity: Uncommon Elemental Melee

On melee attack this gives you 40% chance to inflict a status effect. Once a status effect is inflicted there is a 5s cooldown.
Certain rolls (i.e. Crap) apply melee damage and can also inflict the trinket's powers.

Tier Low Medium High Maximum
Stats Jarate Bleed Fire Stun


Rarity: Uncommon Scary Taunt

Scares (loser state) nearby enemies when taunting. There is a 30 second cool down between activations.

Tier Low Medium High Maximum
Stats 3s 4s 5s 6s


Rarity: Common Elemental Resistance

Provides 2s of complete resistance to any one elemental effect. Upon activation a small health boost is given to the player.
Note: The trinket can only provide resistance to one effect, so if you get lit on fire then jarateed the trinket will provide 2s of resistance against fire but you will stay jarateed.

Tier Low Medium High Maximum
Cooldown 35s 30s 25s 20s
Health Buff +2% +4% +6% +8%


Rarity: Rare Explosive Death

Erupt into an explosion when you die!

Tier Low Medium High Maximum
Stats 40 dmg 50 dmg 60 dmg 70 dmg


Rarity: Rare Hasty Charge

Increases recharge rate
Medic, Spy (except Spy-cicle), Engineer along with the Soldier's Grordbort weapons are excluded
Hasty Charge Spreadsheet

Rarity: Rare Quick Strike

Increases attack speed.

Tier Low Medium High Maximum
Stats +15% +20% +25% +30%


Rarity: Rare Vertigo

Jump higher not further is this Trinket's philosophy!
The Vertigo Trinket allows player to reach higher places on double-jump. Be warned though, the double-jump reduces any forward velocities.

Vertigo height

Tier Low Medium High Maximum
Stats 400 450 500 600


Vertigo trinket cannot be used by Scouts.

Rarity: Unusual Heavy Hitter

Increases amount of damage dealt. Trinket is only active when on BLU team

Tier Low Medium High Maximum
Stats +2% +6% +11% +15%


Rarity: Unusual Super Jump

On double jump, amplifies your jumping velocity.
See it in action: Super Jump Trinket Video.

Note: There is a 8s cooldown in between Super Jumps.

Tier Low Medium High Maximum
Stats 9 10 11 14


Rarity: Unusual The Bloodthirster

On kill you receive a percentage of health (based on your max health). If already full on health then it will overheal.

Tier Low Medium High Maximum
Stats 10% 15% 20% 25%


Personal tools
NAVTREE