What are presents?
When an enemy is killed by another player there is a small chance for a present to drop. These presents are categorized as either being good or bad.
The Party Time Trinket can increase the chance for present drops.
- Bad Presents
- Set on fire
- Random time between 10 and 40 is added to your RTD Wait Time
- Random amount of damage between 10 to 100 is inflicted
- Good Presents
- Added health (50 to 100)
- Added armor (50 to 100)
- Time reduction (50s to 100s)
- Free Credits (1 to 5)
- Crits for 6s
- Full Health and Ammo
- Crits for 6s
- +100 Armor
- +5 Credits
- Treasure Chests have a 6% chance of spawning when a Big Present drops.
Chances of one spawning are dependent on the sum of 3 factors:
Random Value + Amount of Dice the attacker has + party Time Trinket Bonus
These three factors must greater than than 0.90 for a present to spawn
IF AmountOfDice >= 1000 THEN AddedBonus = 0.25 ELSE AddedBonus = (AmountOfDice/4,000.0) RandomValue = (0.00 to 1.00) IF (AddedBonus + RandomValue + Party Time Trinket Bonus) > 0.90 THEN spawn Present
If the conditions are met for a present to drop then the chances for a Rare Present dropping is 6.25%
|→ Level 1||1||+2 Credits allowing up to 3 Credits to be found|
|→ Level 2||1||+2 Credits allowing up to 5 Credits to be found|
|→ Level 3||3||+5 Credits allowing up to 10 Credits to be found|
|→ Level 1||1||Up to 100 Armor|
|→ Level 2||1||Up to 150 Armor|
|→ Level 3||1||Up to 200 Armor|
|Overheal||1||Presents can Overheal and buff health up to 125+ HP (regular heal up to 100HP)|